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giovedì 20 gennaio 2011

Tutte le armi normali e come diventano potenziate!! (cod Bo)


ARMI DI CALL OF DUTY BLACK OPS(potenziate e non)

M1911
Mustang and Sally
Image
Damage
20
1000
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
625 max
300 max
Magazine size
8
6
Max ammo
80+8
50+12
Reload
1.63, 1.8 empty
1.6
Mobility
High
High
Extras
Dual wield, fires grenades. If player uses Quick Revive on single player, the player will receive the Mustang and Sally while downed, if the player does not have a Ray GunCZ75, etc.

M14 vs MnesiaEdit M14 vs Mnesia sectionEdit

M14
Mnesia
Image
Damage
105-80
200-150
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
625 max
625 max
Magazine size
8
16
Max ammo
96+8
192+16
Reload
2.4, 3.45 empty
2.4, 3.45 empty
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, Grip

Olympia vs HadesEdit Olympia vs Hades sectionEdit

Olympia
Hades
Image
Damage
80x8
300x8
Fire mode
Double-barrel
Double-barrel
Rate of fire
212 max
212 max
Magazine size
2
2
Max ammo
38+2
60+2
Reload
3.3, 3.9 empty
2, 2.5 empty
Mobility
High
High
Extras
Higher damage, quicker reload, more ammo, Incendiary Rounds

AK-74u vs AK-74fu2Edit AK-74u vs AK-74fu2 sectionEdit

AK-74u
AK-74fu2
Image
Damage
120-80
190-140
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
20
40
Max ammo
160+20
280+40
Reload
2.1, 2.8 empty
2.1, 2.8 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Red dot sight

MP40 vs The AfterburnerEdit MP40 vs The Afterburner sectionEdit

MP40
The Afterburner
Image
Damage
100-60
200-120
Fire mode
Automatic
Automatic
Rate of fire
535
535
Magazine size
32
64
Max ammo
192+32
192+64
Reload
2.3, 2.9 empty
2.3, 2.9 empty
Mobility
High
High
Extras
Higher damage, larger magazine

Stakeout vs RaidEdit Stakeout vs Raid sectionEdit

Stakeout
Raid
Image
Damage
120x8
240x10
Fire mode
Pump-action
Pump-action
Rate of fire
~70
~70
Magazine size
6
10
Max ammo
54+6
60+10
Reload
0.567 for each shell
0.567 for each shell (2 shells reloaded at a time)
Mobility
High
High
Extras
Higher damage, more range, bigger magazine, more ammo, reloads 2 shells at once, Grip

MPL vs MPL-LFEdit MPL vs MPL-LF sectionEdit

MPL
MPL-LF
Image
Damage
100-60
140-90
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
24
40
Max ammo
120+24
200+40
Reload
2.25, 3 empty
2.25, 3 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Red dot sight

MP5k vs MP115 KolliderEdit MP5k vs MP115 Kollider sectionEdit

MP5k
MP115 Kollider
Image
Damage
100-50
140-80
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
30
40
Max ammo
120+30
200+40
Reload
2.9, 3.2 empty
2.9, 3.2 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo

PM63 vs Tokyo and RoseEdit PM63 vs Tokyo and Rose sectionEdit

PM63
Tokyo and Rose
Image
Damage
100-60
140-90
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
20
25
Max ammo
100+20
225+50
Reload
2.05, 2.85 empty
3, 3.4 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Dual wield

M16 vs Skullcrusher w/ M203Edit M16 vs Skullcrusher w/ M203 sectionEdit

M16
Skullcrusher
Image
Damage
100-70
150-100
Fire mode
3-round burst
Automatic
Rate of fire
~450
937
Magazine size
30
30
Max ammo
120+30
270+30
Reload
2.03, 2.36 empty
2.03, 2.36 empty
Mobility
Medium
Medium
Extras
Higher damage, becomes fully automatic, more ammo, M203

HK21 vs H115 OscillatorEdit HK21 vs H115 Oscillator sectionEdit

HK21
H115 Oscillator
Image
Damage
150-110
210-150
Fire mode
Automatic
Automatic
Rate of fire
535
535
Magazine size
125
150
Max ammo
500+125
750+150
Reload
3.75, 4.75 empty
3.75, 4.75 empty
Mobility
Low
Low
Extras
Higher damage, larger magazine, more ammo

RPK vs R115 ResonatorEdit RPK vs R115 Resonator sectionEdit

RPK
R115 Resonator
Image
Damage
130-90
180-130
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
100
125
Max ammo
400+100
500+125
Reload
4, 5.5 empty
4, 5.5 empty
Mobility
Low
Low
Extras
Higher damage, larger magazine, more ammo

M72 LAW vs M72 AnarchyEdit M72 LAW vs M72 Anarchy sectionEdit

M72 LAW
M72 Anarchy
Image
Damage
2000
3000
Fire mode
Single-shot
Semi-automatic
Rate of fire
N/A
56 max
Magazine size
1
10
Max ammo
20+1
40+10
Reload
3
3
Mobility
Very Low
High
Extras
Higher damage, more ammo, semi-automatic with 10 shot capacity, higher mobility, does not need to ADS when firing

China Lake vs China BeachEdit China Lake vs China Beach sectionEdit

China Lake
China Beach
Image
Damage
600
1000
Fire mode
Pump-action
Pump-action
Rate of fire
60
60
Magazine size
2
5
Max ammo
20+2
40+5
Reload
1 for each grenade
1 for all grenades
Mobility
Very Low
High
Extras
More damage, larger magazine, more ammo, reload all grenades at once, higher mobility, does not need to ADS when firing

CZ75 vs CalamityEdit CZ75 vs Calamity sectionEdit

CZ75
Calamity
Image
Damage
150-100
300-200
Fire mode
Semi-automatic
Automatic
Rate of fire
625 max
535
Magazine size
15
20
Max ammo
135+15
240+20
Reload
1.63, 2.013 empty
1.63, 2.013 empty
Mobility
High
High
Extras
More damage, larger magazine, more ammo, becomes fully automatic

CZ75 Dual Wield vs Calamity and JaneEdit CZ75 Dual Wield vs Calamity and Jane sectionEdit

CZ75 Dual Wield
Calamity and Jane
Image
Damage
150-100
300-200
Fire mode
Semi-automatic
Automatic
Rate of fire
625 max
535
Magazine size
12
20
Max ammo
228+24
320+40
Reload
1.9, 2.2 empty
1.9, 2.2 empty
Mobility
High
High
Extras
More damage, larger magazine, more ammo, becomes fully automatic

Python vs CobraEdit Python vs Cobra sectionEdit

Python
Cobra
Image
Damage
1000-300
1000-600
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
625 max
625 max
Magazine size
6
12
Max ammo
84+6
96+12
Reload
0.65 for each round
2.6
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Speed reloader

AUG vs AUG-50M3Edit AUG vs AUG-50M3 sectionEdit

AUG
AUG-50M3
Image
Damage
140-90
200-140
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
30
30
Max ammo
270+30
390+30
Reload
2.6, 3.05 empty
2.6, 3.05 empty
Mobility
Medium
Medium
Extras
Higher damage, more ammo, a powerful Masterkey which reloads 2 shells at a time

FN FAL vs EPC WNEdit FN FAL vs EPC WN sectionEdit

FN FAL
EPC WN
Image
Damage
160-130
240-180
Fire mode
Semi-automatic
3-round burst
Rate of fire
625 max
625 per burst
Magazine size
20
30
Max ammo
180+20
360+30
Reload
2.5, 3.1 empty
2.5, 3.1 empty
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, becomes 3-round burst, Reflex sight

Spectre vs PhantomEdit Spectre vs Phantom sectionEdit

Spectre
Phantom
Image
Damage
90-50
130-80
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
30
45
Max ammo
120+30
225+45
Reload
2.3, 3 empty
2.3, 3 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Reflex

Famas vs G16-GL35Edit Famas vs G16-GL35 sectionEdit

Famas
G16-GL35
Image
Damage
100-70
150-100
Fire mode
Automatic
Automatic
Rate of fire
937
937
Magazine size
30
45
Max ammo
150+30
225+45
Reload
2.5, 3.3 empty
2.5, 3.3 empty
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, Red dot sight

Commando vs PredatorEdit Commando vs Predator sectionEdit

Commando
Predator
Image
Damage
150-100
210-150
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
30
40
Max ammo
270+30
360+40
Reload
2.05, 2.55 (empty)
2.05, 2.55 (empty) (quicker every other reload due to Dual mags)
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, Dual Mags

G11 vs G115 GeneratorEdit G11 vs G115 Generator sectionEdit

G11
G115 Generator
Image
Damage
100-70
150-100
Fire mode
3-round burst
Automatic
Rate of fire
~535
1250
Magazine size
48
48
Max ammo
144+48
288+48
Reload
2.7, 3.85 empty
2.7, 3.85 empty
Mobility
Medium
Medium
Extras
Higher damage, more ammo, becomes fully automatic, sway on Low Power Scope (also on PaPed version) is reduced to nothing

Galil vs LamentationEdit Galil vs Lamentation sectionEdit

Galil
Lamentation
Image
Damage
150-100
220-150
Fire mode
Automatic
Automatic
Rate of fire
750
750
Magazine size
35
35
Max ammo
315+35
490+35
Reload
2.8, 3.8 empty
2.8, 3.8 empty
Mobility
Medium
Medium
Extras
Higher damage, more ammo, Red dot sight

SPAS-12 vs SPAZ-24Edit SPAS-12 vs SPAZ-24 sectionEdit

SPAS-12
SPAZ-24
Image
Damage
1280 max
2400 max
Fire mode
Semi-automatic
Automatic
Rate of fire
312 max
312
Magazine size
8
24
Max ammo
32+8
72+24
Reload
0.567 for each shell
~1
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, reloads in one shell

HS-10 vs Typhoid and MaryEdit HS-10 vs Typhoid and Mary sectionEdit

HS-10
Typhoid and Mary
Image
Damage
1280 max
2400 max
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
340 max
340 max
Magazine size
6
8
Max ammo
36+6
80+16
Reload
0.567 for each shell
3, 3.4 empty
Mobility
High
High
Extras
Higher damage, larger magazine, more ammo, Dual wield

Dragunov vs D115 DisassemblerEdit Dragunov vs D115 Disassembler sectionEdit

Dragunov
D115 Disassembler
Image
Damage
300
1000
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
234 max
234 max
Magazine size
10
10
Max ammo
40+10
80+10
Reload
2.95, 3.75 empty
2.95, 3.75 empty
Mobility
Medium
Medium
Extras
More damage, more ammo, Variable zoom

L96A1 vs L115 IsolatorEdit L96A1 vs L115 Isolator sectionEdit

L96A1
L115 Isolator
Image
Damage
500
1000
Fire mode
Bolt-action
Bolt-action
Rate of fire
~60
~60
Magazine size
5
8
Max ammo
45+5
72+8
Reload
3.3, 3.5 empty
3.3, 3.5 empty
Mobility
Medium
Medium
Extras
Higher damage, larger magazine, more ammo, Variable zoom

Ray Gun vs Porter's X2 Ray GunEdit Ray Gun vs Porter's X2 Ray Gun sectionEdit

Ray Gun
Porter's X2 Ray Gun
Image
Damage
1000
2000
Fire mode
Automatic
Automatic
Rate of fire
181
181
Magazine size
20
40
Max ammo
160+20
200+40
Reload
3
3
Mobility
High
High
Extras
More damage through multipliers, double magazine, more ammo, Sight turns green

Ballistic Knife vs The Krauss RefibrillatorEdit Ballistic Knife vs The Krauss Refibrillator sectionEdit

Ballistic Knife
The Krauss Refibrillator
Image
Damage
500
1000
Fire mode
Single-shot
Single-shot
Rate of fire
N/A
N/A
Magazine size
1
1
Max ammo
4+1
9+1
Reload
1.5
0.75
Mobility
High
High
Extras
More damage, more ammo, quicker reload, when a downed player is shot, he is revived instantly

Crossbow vs Awful LawtonEdit Crossbow vs Awful Lawton sectionEdit

Crossbow
Awful Lawton
Image
Damage
750
Fire mode
Single-shot
Single-shot
Rate of fire
Single-shot then rechamber
Single-shot then rechamber
Magazine size
1
1
Max ammo
12+1
12+1
Reload
2.75
2.75
Mobility
Medium
Medium
Extras
More damage, crossbow bolts act like Monkey bombs, attracting zombies (capable of killing up to six zombies at a time.)

Thunder Gun vs ZeusCannonEdit Thunder Gun vs ZeusCannon sectionEdit

Thunder Gun
ZeusCannon
Image
Damage
Infinite (will instantly kill any zombie thrown backward)
Infinite (will instantly kill any zombie thrown backward)
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
100 max
100 max
Magazine size
2
4
Max ammo
12+2
24+4
Reload
2 empty
2 empty
Mobility
High
High
Extras
More damage, larger area affected, larger magazine, more ammo

Winter's Howl vs Winter's FuryEdit Winter's Howl vs Winter's Fury sectionEdit

Winter's Howl
Winter's Fury
Image
Damage
0 (any zombie frozen will be weakened greatly)
0 (any zombie frozen will be weakened greatly)
Fire mode
Semi-automatic
Semi-automatic
Rate of fire
181 max
181 max
Magazine size
6
9
Max ammo
30+6
36+9
Reload
3.8
3.8
Mobility
High
High
Extras
Higher damage, larger magazine, freezes more zombies, 1st shot slows affected zombies movement speed, 2nd shot encases affected zombies in a block of ice.

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